At the end of this project, you should be able to:
Design your FSM on paper. This FSM must accomplish all of the above steps, including handling the start from the switch press and the stopped state.
Add a new variable type to "project.h":
typedef enum {
STATE_START,
#LIST YOUR OTHER STATES HERE#
} State;
Modify your main function such that it is structured as follows
(you will, of course, need to add other code). Here is an outline for
the code ("NEW" lines are explicitly indicated):
int main(void) {
int16_t counter = 0;
int16_t heading, heading_goal, heading_error;
int16_t rotation_rate, distance_left, distance_right;
State state = STATE_START; // NEW
int16_t forward_thrust = 0;
#APPROPRIATE VARIABLE DECLARATIONS HERE#
#APPROPRIATE HARDWARE INITIALIZATIONS HERE#
timer0_config(TIMER0_PRE_1024); // Prescale by 1024
sei(); // Enable global interrupts
#INITIALIZE VARIABLES HERE#
// NEW: place enable right above while()
timer0_enable(); // Enable the timer 0 overflow interrupt
// Loop forever
while(1) {
// ////////////////////////////////////////////////
// Sensors
heading = read_rotation();
heading_error = compute_rotation_error(heading_goal, heading);
rotation_rate = read_rotation_rate();
distance_left = read_distance(DISTANCE_LEFT);
distance_right = read_distance(DISTANCE_RIGHT);
// Display
#APPROPRIATE CODE FOR DISPLAYING SENSOR STATES WITH YOUR LEDS#
// ////////////////////////////////////////////////
// Finite state machine
switch(state) { // NEW
case STATE_START:
:
break;
case STATE_NAVIGATE_1:
:
break;
:
:
default:
// this should never happen: but take safety steps
// if it does
#Shut down craft#
while(1){};
break;
}
// ////////////////////////////////////////////////
// Control
// NOTE: forward_thrust and heading_goal should be set by your FSM
// Compute heading_error again in case heading_goal has changed
heading_error = compute_rotation_error(heading_goal, heading);
// Note that position_derivative_control() performs the error clipping
position_derivitive_control(forward_thrust, heading_error, rotation_rate);
// ////////////////////////////////////////////////
// Handle loop timing
// Increment time
++counter;
if(flag_timing) {
// Error condition: your code body is taking too much
// time.
#Indicate this with an LED display of some form#
}
// Wait for the flag to be set (happens once every ~50 ms)
while(flag_timing == 0) {};
// Clear the flag for next time.
flag_timing = 0;
}
}
Grades for individuals will be based on the group grade, but weighted by the assessed contributions of the group members to the non-personal programming items.
Last modified: Wed Apr 20 23:52:59 2016